Small (but significant!) patch notes - v0.4
Quick Ascent » Devlog
- Improved the camera jitter and overall look and feel
- When I was originally setting up the project to work well with the pixel art, I was led to believe Godot's viewport stretch mode was the correct choice, but after switching to 2d mode, the game performs much more smoothly. It's not pixel perfect anymore (objects can be rendered between the game pixels that are created at the original resolution), but so far that has not proven to have any downsides. The tether rope looks much crisper as a result too!
- Added a short hop
- You can now cut your jump short by quickly letting go of the jump button! This was done by doubling the player's gravity for the duration that they are in upward motion once the jump button is released.
- You can now cut your jump short by quickly letting go of the jump button! This was done by doubling the player's gravity for the duration that they are in upward motion once the jump button is released.
- Icicle ease-in animation
- The icicle got some serious upgrades with sprites courtesy of poliwag, and it now animates in rather than spawning abruptly.
- Reduced lag spikes from particles
- I added upfront loading of the particle materials to reduce lag spikes caused by when they are initially rendered. There's still a hiccup being caused by leaving the wind area that I'm trying to pin down
- Touched up some game sprites
- Slight tweaks to the player sprites to convey his actions more clearly.
Files
Quick Ascent v0.4.zip Play in browser
Feb 01, 2023
Quick Ascent
Race to the top in this chilly platformer
Status | In development |
Author | Vashen |
Genre | Platformer |
Tags | Speedrun |
More posts
- Leaderboard is live!Feb 05, 2023
- Huge post-Chill Jam patchJan 27, 2023
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