Quick Ascent is a little platformer with climbing and swinging elements made for Chill Jam. Grab your ice axes and rope and scale the mountain in any way you can while pushing against wind, dodging falling icicles, and maintaining your footing on slippery surfaces.

Gamepad controls (recommended):
Move - Joystick
Jump - A
Hook into ice - L2/R2
Tether to grappling hook - X
Pause - Start

Keyboard controls:
Move - WASD
Jump - Spacebar
Hook into ice - J
Tether to grappling hook - K
Pause - Esc

Menu BGM is Ice Village by Karate Studios: opengameart.org/users/karatestudios
Level BGM is Black Diamond by Joth: opengameart.org/users/joth
SFX are various sound files all found on opengameart.org
Some sprites and tilesets used are from BigManJD: assetstore.unity.com/packages/2d/textures-materials/platformer-tileset-pixelart-snow-mountain-220095

Special thanks to rnukez for assistance with the concept, art assets and generally helping me get to the finish line, as well as polywag for the early feedback (even if I didn't have time to implement it all!)

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorVashen
GenrePlatformer
TagsSpeedrun

Development log

Comments

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The combination of climbing and grappling feels really good here. I am genuinely asking for more of this game or genre of gameplay from you, as it's a winner.

I like the gfx (pixelart is always amazing), and the music. The gameplay is interesting, but I feel, to manage this many buttons (move, jump and axing into the ice) all at once is a bit harsh. I managed to climb up for a while but then just kept falling down. :D Still, a really good entry, good job.

Thanks for the review! I can see that, it's definitely on the challenging side for platformers, I wanted to have a high skill ceiling but without requiring inputs as precise as something like Celeste. The update I have planned makes some parts much more forgiving.

Fun little game, took me close to 3 minutes to beat. I'm a sucker for grappling hooks in games :D

Sweet run, glad you had fun with it. I'll be putting out an update later this week that makes the game feel even better to play so I hope you'll check that out!

(1 edit)

Awesome game! Lots of mechanics that worked will with each other and all accompanied by fitting sound effects. The controls felt a bit weird (I was using keyboard) but I can't think of a better layout myself. Great work (Time was 6:6.7)

Thanks for playing, glad you enjoyed it and great job getting to the end of the level! Definitely agree that keyboard controls could be improved, I think it plays best on gamepad which is the control scheme I had in mind while designing.